Territories
JSON Structure
The general entity attributes are inherited from the base entity object, which is defined by the IEntity class (see entity.ts file).
Definition of Territory data object can be found in territory.ts file.
export interface ITerritory extends IEntity {
class: EntityEnums.Class.Territory;
data: ITerritoryData;
findChilds(
db: any,
isDeep?: boolean
): Promise>;
}
export interface ITerritoryData {
protocol?: ITerritoryProtocol;
parent: IParentTerritory | false; // TODO should be optional instead of false
validations?: ITerritoryValidation[];
}
export interface IParentTerritory {
territoryId: string;
order: number;
}
export interface ITerritoryProtocol {
project: string;
dataCollectionMethods: string[]; // C class entities
description: string;
guidelines: string[]; // R class entities
detailedProtocols: string[]; // R class entities
startDate: string; // V class entity
endDate: string; // V class entity
relatedDataPublications: string[]; // R class entities
}
export interface ITerritoryValidation {
active?: boolean;
territoryId?: string;
entityClasses?: EntityEnums.Class[];
entityClassifications?: string[];
entitySOEs?: string[];
entityLanguages?: EntityEnums.Language[];
entityStatuses?: EntityEnums.Status[];
tieType: EProtocolTieType; // default is property
propType?: string[]; // relevant only in case of Property is selected as a tie
allowedClasses?: EntityEnums.Class[]; // not relevant if allowedEntities is set
allowedEntities?: string[]; //
detail: string;
}
export enum EProtocolTieType {
Property = "Property",
Classification = "Classification",
Reference = "Reference",
}
No comments to display
No comments to display